STEREOGEN / DOCS
StereoGen 0.2.0 Release Notes
StereoGen 0.2.0 Release Notes
StereoGen 0.2.0 is a Microsoft Store feature update centered on the focused Depth Map → Texture → Stereogram workflow.
New in this release
- An expanded Depth Map sidebar can extrude text into a mesh, use built-in geometric meshes, or generate depth from external OBJ/GLB/GLTF models, with geometry, canvas, depth-range, and blur controls.
- An expanded Texture sidebar adds configurable random-dot textures and preset scatter textures with multi-element, distribution, transform, and color controls. Each successful built-in texture generation selects its compatible renderer once: Modern for Random/Scatter and Mapped Texture for Model output.
- When the current depth map was generated from a 3D model, a Model tab can output a perfectly aligned transparent outline or material image. Position, rotation, and canvas settings stay on the Depth Map tab; the Texture tab only exposes outline styling or flat/model-texture material choices.
- A viewing-setup calculator derives Parallax, Depth factor, and perspective
Curve
kfrom screen DPI, eye separation, viewing distance, and near/far depth. - Linear and perspective convex depth mappings are available;
kchanges the intermediate-depth curvature while preserving the endpoints. - The Stereogram result toolbar adds a simple layer stack. Arrange the Current placeholder with up to four retained or external layers, enable the layers you need, set Alpha and a standard blend mode independently, and composite them in one pass. Matching stereo geometry may use different depth maps for layered-depth effects.
- Sidebar parameters, live previews, and reroll behavior have been refined and are retained locally.
Workflow at a glance
Version 0.2.0 no longer requires every intermediate image to be prepared in a separate program. Text, built-in geometric meshes, and external OBJ/GLB/GLTF models can generate depth directly. The same model can then produce a strictly aligned outline, flat fill, or textured material render.


The Texture sidebar also includes Random color presets and Scatter textures that combine up to four built-in elements.

Regular stereograms and mapped-texture results can be retained in the in-memory layer stack, arranged in calculation order, assigned independent Blend and Alpha settings, and composited into a new result. The built-in stack is intended for a small number of quick layers. Exporting to Krita, Photoshop, or another editor remains a supported advanced workflow for masks, local edits, unlimited layers, and persistent intermediate files.


Perspective Curve k can be entered directly or derived from screen DPI, eye
separation, viewing distance, and the near/far depths.
Version information
The application version is 0.2.0; the Microsoft Store package version is 1.2.0.0.