STEREOGEN / REFERENCE

Node directory

Explore what each node does, what it takes in, and what it produces. Start small, then see it in a complete example.

34 nodes

Sources

Image File

Load an image and expose its color pixels and dimensions.

image
Sources

Depth File

Load a depth map, choose a channel and preserve depth precision.

depth_image
Sources

Text Image

Render laid-out text as aligned color and depth images.

text_image
Sources

Brand Logo

Output the transparent brand mark, choose light or dark colors, toggle the app name and scale the entire image by font size.

brand_logo
Sources

Random-Dot Texture

Generate reproducible dot textures from a fixed random seed.

random_texture
Sources

Preset Scatter Texture

Scatter built-in elements into a repeating texture.

preset_scatter_texture
Sources

Preset Scatter Element

Output a built-in transparent element as an image.

preset_scatter_element
Settings

Canvas Size

Share one canvas size across several nodes.

canvas_size
Settings

Stereo Settings

Share parallax, viewing mode and algorithm settings across generators.

settings
Model

3D Model

Generate depth, outline and material from text, geometry or a model.

model
Model

Model Geometry

Create and transform a mesh shared by model render nodes.

model_geometry
Model

Model Depth

Render a model mesh into a depth map.

model_depth
Model

Model Outline

Render a model’s detailed outline or outer silhouette.

model_outline
Model

Model Material

Render a mesh with solid-color material and lighting.

model_material
Model

Model Skin

Render a model’s embedded base-color textures and material.

model_skin
Filters & Converters

Resize

Resize color or depth with explicit sampling and placement.

resize
Filters & Converters

Gaussian Blur

Soften color or depth, optionally with wrapping boundaries.

gaussian_blur
Filters & Converters

Color Adjust

Adjust brightness, contrast, saturation, hue and inversion while preserving size and transparency.

color_adjust
Filters & Converters

Image to Depth

Convert a chosen image channel into depth data.

image_to_depth
Filters & Converters

Depth to Image

Convert depth into a grayscale image for composition.

depth_to_image
Filters & Converters

Invert Depth

Invert depth to exchange near and far.

invert_depth
Filters & Converters

Drop Shadow

Add a configurable drop shadow to a transparent image.

drop_shadow
Filters & Converters

Depth Outline

Extract transparent depth edges, growing toward the nearer side.

depth_outline
Filters & Converters

Depth Texture

Pair color and depth for depth-aware composition.

depth_texture
Generation

Scatter Element

Configure a sprite’s scatter transforms and weight.

scatter_element
Generation

Scatter Texture

Combine multiple elements into a scattered texture.

scatter_texture
Generation

Array Element

Configure image placement and a full-width translucent row background for an object array.

array_element
Generation

Object Array

Repeat optional inputs with stereo geometry; enable, reorder or remove items, or output only the background.

object_array
Generation

Stereogram

Combine depth and texture into a hidden-image stereogram.

stereogram
Generation

Mapped Texture

Map color or a transparent layer into stereo space using depth.

mapped_texture
Composition

Layer Composite

Blend image layers in order with opacity and blend modes.

composite
Composition

Depth Composite

Combine depth maps with per-layer ranges and blend operations.

depth_composite
Composition

Depth-Texture Composite

Sort and composite color by per-pixel depth.

depth_texture_composite
Composition

Output

Choose the final output and its suggested file name.

output